// Simplified VertexLit Blended Particle shader. Differences from regular VertexLit Blended Particle one:
// - no AlphaTest
// - no ColorMask

Shader "Mobile/Transparent/VertexLit" {
Properties {
	_Color ("Color", Color) = (1,1,1,1)
	_MainTex ("Particle Texture", 2D) = "white" {}
}

Category {
	Tags { "Queue"="Geometry+20" "IgnoreProjector"="True" "RenderType"="Transparent" }
	Blend SrcAlpha OneMinusSrcAlpha
	//Cull Off
	//ZWrite Off 
			
	Lighting On
	Material { Diffuse [_Color] }
	ColorMaterial AmbientAndDiffuse

	SubShader {
		Pass {
			SetTexture [_MainTex] {
				constantColor [_Color]
				combine texture * primary DOUBLE, texture * constant
			}
		}
	}
}
}